Narseigus Wormcaller

Level 11
Creature· dwarfUniqueMediumLegacy
AC
31
HP
140
Speed
20 ft.
Perception
+20
Fort
+21
Ref
+18
Will
+24
Languages aklo, chthonian, common, dwarven, orcish, sakvroth
Senses darkvision, tremorsense 10 ft. (imprecise)
Skills deception +24, diplomacy +24, intimidation +24, nature +22, occultism +22, survival +20, athletics +19, acrobatics +18
Other Speeds burrow 20 ft., climb 20 ft.
Recall Knowledge DC 38 (society)

Attacks

Melee Staff +20 (magical, two-hand-d8), Damage 2d4+8 bludgeoning
Melee Tail +25 (reach 10 ft.), Damage 1d10+13 bludgeoning

Abilities

Tremorsense (Imprecise) 10 Feetinteraction
+2 Status to All Saves vs. Magic
Inexorable

When Narseigus gains the Paralyzed, Slowed, or Stunned condition, roll a DC 15 flat. On a success, he ignores the condition.

Light Blindness
Shake It Off

Frequency once per day

Trigger Narseigus fails or critically fails a saving throw against a condition or adverse effect (such as Cursed Metamorphosis)


Effect Narseigus rerolls the triggering saving throw and uses the better result.

Quickened Casting

If Narseigus' next action is to cast an occult spontaneous cantrip or an occult spontaneous spell of 4th level or lower, he reduces the number of actions to cast it by 1 (minimum 1 action).

Steady Spellcasting

If a reaction would disrupt Narseigus' spellcasting action, he attempts a DC 15 flat. On a success, the action isn't disrupted.

Worm Form

Narseigus partially transforms his lower body into that of a cave worm. He can use only his tail unarmed Strike and his burrow and climb Speeds while in this form. This transformation lasts for 1 minute.

Worm's Feast◆◆

Frequency once per day


Effect Narseigus calls forth a brood of infantile cave worms to feast on his enemy's flesh. One creature within 30 feet must attempt a DC 27 fortitude save.


Critical Success The worms writhe away harmlessly.

Success The target takes 2d6 piercing 4d6 persistent piercing damage.

Failure The target takes 6d6 piercing 4d6 persistent piercing damage.

Critical Failure As failure, plus the target is Off-Guard as long as it takes persistent piercing damage.