Nasurgeth

Level 20
Creature· aquaticGargantuanRemaster
AC
45
HP
510
Speed
0 ft.
Perception
+36
Fort
+35
Ref
+32
Will
+36
Immunities cold, death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses holy 15, silver 15
Languages chthonian, common, diabolic, necril
Senses greater-darkvision, lifesense 60 ft.
Skills athletics +39, arcana +36, religion +36, stealth +34
Other Speeds fly 60 ft., swim 80 ft.
Recall Knowledge DC 40 (religion)

Attacks

Melee Jaws +39 (magical, reach 15 ft., unarmed), Damage 3d10+19 piercing plus 2d10 cold
Melee Tail +39 (agile, magical, reach 20 ft.), Damage 3d6+19 bludgeoning plus 2d10 cold

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Lifesense 60 feetinteraction
Midnight Depths

60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-rank Darkness). Magical light with a counteract rank of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6 void damage, and the creature also takes an additional 2d10 cold damage if it's in water (DC 39 fortitude). If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the n

Spray Black Bile

Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free


Effect Darkness and void energy spill out from the nasurgeth's wound, dealing 8d8 void damage to creatures within 20 feet (DC 40 fortitude).

Sunlight Powerlessness

A nasurgeth caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing
Broken Barb

Requirements A creature is Grabbed or Restrained in the nasurgeth's jaws


Effect The nasurgeth breaks a tooth off in the target, who takes 3d10 bleed and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it Immobilized ().

Ravenous Void◆◆◆

The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (DC 45 reflex). Any creature that critically fails is automatically Swallowed Whole.

Swallow Whole

Huge, (2d10+9)[bludgeoning], Rupture 40

A living creature that ends its turn swallowed whole by a nasurgeth becomes Drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.


Improved Grab

Nasurgeths are hungry voids with glowing eyestalks and thousands of teeth. They lurk deep beneath the waves where the sunlight doesn't reach. At night, they ascend to the skies and rain destruction and ruin down on all the living.


Darvakkas, also called nightshades, are a ravenous evil made up of equal parts darkness and malice. Originally creatures of the Outer Planes who travel to the convergence of the Shadow Plane and the Void—where the power of nothingness obliterates them—these undead abominations are the physical embodiment of entropy. They burn with an intense hatred for all life, working to bring a final, dark night to the Material Plane where nothing but ash and ice remain.

As creatures twisted by darkness and shadow, darvakkas have a great aversion to sunlight and all sources of vitality energy. On the Material Plane, they spend the hours of daylight hidden below ground, amid ruins, or submerged deep in the ocean's darkest chasms beyond the reach of the sun's rays, emerging when darkness shelters them overhead.

Darvakkas have an aura of entropy that attracts undead thralls to serve as warriors and heralds. They rarely seek alliances with each other or other creatures, existing in solitude as the heads of individual armies of the dead.