Nasurgeth
Level 20Attacks
Abilities
60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-rank Darkness). Magical light with a counteract rank of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6 void damage, and the creature also takes an additional 2d10 cold damage if it's in water (DC 39 fortitude). If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the n
Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free
Effect Darkness and void energy spill out from the nasurgeth's wound, dealing 8d8 void damage to creatures within 20 feet (DC 40 fortitude).
A nasurgeth caught in sunlight is Stunned 2 and Clumsy 2.
Requirements A creature is Grabbed or Restrained in the nasurgeth's jaws
Effect The nasurgeth breaks a tooth off in the target, who takes 3d10 bleed and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it Immobilized ().
The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (DC 45 reflex). Any creature that critically fails is automatically Swallowed Whole.
Huge, (2d10+9)[bludgeoning], Rupture 40
A living creature that ends its turn swallowed whole by a nasurgeth becomes Drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.
Nasurgeths are hungry voids with glowing eyestalks and thousands of teeth. They lurk deep beneath the waves where the sunlight doesn't reach. At night, they ascend to the skies and rain destruction and ruin down on all the living.
Darvakkas, also called nightshades, are a ravenous evil made up of equal parts darkness and malice. Originally creatures of the Outer Planes who travel to the convergence of the Shadow Plane and the Void—where the power of nothingness obliterates them—these undead abominations are the physical embodiment of entropy. They burn with an intense hatred for all life, working to bring a final, dark night to the Material Plane where nothing but ash and ice remain.
As creatures twisted by darkness and shadow, darvakkas have a great aversion to sunlight and all sources of vitality energy. On the Material Plane, they spend the hours of daylight hidden below ground, amid ruins, or submerged deep in the ocean's darkest chasms beyond the reach of the sun's rays, emerging when darkness shelters them overhead.
Darvakkas have an aura of entropy that attracts undead thralls to serve as warriors and heralds. They rarely seek alliances with each other or other creatures, existing in solitude as the heads of individual armies of the dead.