Natbakh

Level 14
Creature· beastRareGargantuanRemaster
AC
34
HP
320
Speed
30 ft.
Perception
+25
Fort
+25
Ref
+28
Will
+23
Immunities cold, controlled, emotion
Resistances mythic 14
Languages aklo
Senses darkvision
Skills athletics +28, acrobatics +26, stealth +26
Other Speeds fly 150 ft.
Recall Knowledge DC 37 (nature)

Attacks

Melee Jaws +29 (reach 15 ft.), Damage 1d6 bleed plus 3d10+14 piercing
Melee Tentacle Tongue +29 (agile, reach 20 ft.), Damage 3d8+14 bludgeoning

Abilities

Remove a Conditioninteraction

Cost 1 Mythic Point


Effect The natbakh ends one condition affecting them.

Mythic Resilience (Reflex)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Drain Dreams

Frequency once per round

Requirements The natbakh's previous action was a successful jaws Strike that damaged a creature


Effect The natbakh's suckered tongue latches on. The creature must succeed at a DC 34 will save or become Stupefied 1 (Stupefied 2 on a critical failure) for 1 week as their dreams are slurped away. If the creature becomes stupefied in this way, the natbakh regains 32[healing] HP. Draining dreams from a creature that's already stupefied doesn't restore any HP, but incr

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Mythic Skill

Cost 1 Mythic Point


Effect The natbakh attempts its next Athletics or Stealth skill check with a +4 bonus and is considered to have mythic proficiency for that check.

Nightmare Screech◆◆

The natbakh shrieks in a 50-foot cone that echoes more in the minds of those in the area than in the ears. Those in the area recall shrieks like this in forgotten nightmares, and the memories of wounds suffered in dreams cause nauseating pain. Creatures in the area take 10d8 mental damage and must attempt a DC 34 will save. The natbakh can't use Nightmare Screech again for .


Critical Success The creature takes no damage.

Success The creature takes

Writhing Clutches

A natbakh can Fly at half Speed while it has a Huge or smaller creature Grabbed or Restrained, or at full speed when it has a Medium or smaller creature grabbed or restrained, carrying that creature along with it.

Grab

Natbakhs are native to the peaks and subterranean caverns of the windswept dimension of Leng and haunt the dark skies of that nightmare realm.

Nightmare Eruptions In places where the boundaries between Golarion and Leng are thin, such as the depths of the Kodar Mountains, natbakhs have a particularly horrifying method of entering the waking world. If they consume the dreaming persona of someone sleeping near such thin places, they can burst forth from that sleeper's body, killing them in life as well as in their dream, often leaving the now-dead dreamer's home in splinters before flying off to build a lair in the mountains. Such "nightmare eruptions" are rare, but it doesn't take many natbakhs to leave a mark in a region unprepared for their arrival.