Necromunculus

Level 0
Creature· evilUncommonTinyLegacy
AC
16
HP
20
Speed
15 ft.
Perception
+5
Fort
+3
Ref
+6
Will
+3
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages necril
Senses darkvision
Skills stealth +6, acrobatics +4
Other Speeds fly 40 ft.
Recall Knowledge DC 16 (religion)

Attacks

Melee Claw +7 (agile, finesse, magical, unarmed), Damage 1d4 slashing

Abilities

Undead Master Linkinteraction

A necromunculus can't speak, but it is telepathically linked to its undead creator. It can share information back and forth, including its master's knowledge and everything the necromunculus hears. The range of this link is 1,500 feet. If the necromunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the necromunculus becomes mindless and wanders aimlessly in search of undead to attack and try to eat.

Stupefying Touch

A creature damaged by a necromunculus's claw Strike must succeed at a DC 15 will saving throw or become Stupefied 1 for 1 round.

A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead crafters and masterminds have countless years to dabble in necromantic crafts and a great need for unquestioning loyalty from servitors more cunning than other simple undead minions.

Necromunculi are similar to homunculi, but there are a few notable differences between these undead creatures and the constructs they are named after. A necromunculus may be loyal to its master, but it also seethes with hatred for all undead, including itself. If left to its own devices, a necromunculus immediately begins plotting to kill and gnaw upon any undead with whom it must regularly interact, even its master, even though it has no need to eat. A necromunculus cannot willingly act on this urge so long as it has some other command to obey, so their creators work hard to ensure that they are constantly supplied with tasks to keep them occupied.

Despite their cannibalistic urges, necromunculi are gaining increased in popularity among Geb's undead necromancers. Each creator wishes to see if they can imbue even more of their powers or personality in the delightfully treacherous servants. Besides, they make excellent practice in espionage and logical thinking for would-be Blood Lords.

Necromunculi resemble skeletal, impish humanoids with leathery wings. They are created from a mixture of mud, bonemeal, juniper oil, a few drops of blood from a still-living mammal, and a pound of the creator's own flesh, blood, or bone. Undead creatures lacking a corporeal body can use a pound of flesh, blood, or bone from another willing, intelligent undead subject, but the process generally destroys the volunteer.