Nemesis

Level 13
Creature· illusionUniqueLargeRemaster
AC
33
HP
240
Speed
30 ft.
Perception
+23
Fort
+22
Ref
+25
Will
+21
Immunities death-effects, disease, doomed, scrying, detection
Weaknesses mental 15
Senses darkvision
Skills deception +27, intimidation +27, stealth +25, crafting +24, society +24
Other Speeds fly 30 ft.
Recall Knowledge DC 41 (arcana)

Attacks

Melee Illusory Weapon +26 (illusion, mental, occult), Damage 3d12+13 mental
Melee Illusory Weapon +25 (illusion, mental, occult), Damage 3d4+13 mental

Abilities

Telepathy 100 feetinteraction
Universal Languageinteraction

Anything spoken by Nemesis is perceived by the listener in its native language.

Urban Legendinteraction

As a brainchild formed from a legendary villain defeated by the PCs, Nemesis possesses two unique abilities, one chosen from the defensive abilities and one from the offensive abilities listed above. As long as the PCs exist, Nemesis has full uses of its two Urban Legend abilities, but a creature can Seek or Sense Motive (DC 37) Nemesis to attempt to disbelieve one of these abilities, thereafter treating that ability as if the brainchild didn't possess it.

Persistence of Memory

When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after .

Will They Come Back?

Normally, when a brainchild is destroyed, it returns after if anyone still fully believes it exists. Nemesis remains dead once slain by the PCs, but as the brainchild is slain, any PC within 120 feet must succeed at a DC 30 will save or become cursed.


Critical Success The PC is unaffected.

Success The PC fears that Nemesis might come back from death to strike at them as they sleep. The next time the PC attempts to rest for the night, they must succeed at a DC 30 will sa

I Know You

Even before the brainchild version of Nemesis actually encounters the PCs, the fact that they manifested from the legends and emotional histories involving the PCs previous clash against their old enemy allows this brainchild to cast Nightmare and Sending spells as if it has met the PCs in person and knows their names.