Nenchuuj

Level 19
Creature· evilUncommonMediumLegacy
AC
43
HP
355
Speed
50 ft.
Perception
+33
Fort
+31
Ref
+29
Will
+37
Immunities death-effects, fear-effects
Weaknesses holy 15
Languages chthonian, diabolic, empyrean, requian
Senses darkvision
Skills arcana +39, intimidation +37, occultism +37, acrobatics +33, deception +33, stealth +33
Other Speeds Air Walk 25 ft.
Recall Knowledge DC 41 (religion)

Attacks

Melee Fist +35 (agile, finesse, magical, unarmed, unholy), Damage 4d8+13 bludgeoning plus 5d6 spirit
Melee Mindtwisting Utterance +36 (auditory, magical, mental, unholy), Damage 4d12 mental plus 5d6 spirit

Abilities

Telepathy 100 feetinteraction
Constant Spellsinteraction
+2 Status to All Saves vs. Magic
Distort Magic

Trigger A creature targets the nenchuuj with a spell


Effect The nenchuuj warps the creature's magic, attempting an Arcana check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as Spell Turning, onto the caster or onto a different target within range from the caster.

Easy to Call

The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as Binding Circle), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

Skip Between

The sahkil can move itself between the Ethereal Plane and the Material Plane, as Ethereal Jaunt, except that this ability has an unlimited duration and can be Dismissed.

Tainted Backlash

A creature Frightened by the sahkil's Mask of Terror is gripped with fear of the ways magic can go wrong.

The creature is Stupefied 2 for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn.