Neshkefru

Level 8
Creature· beastUniqueLargeRemaster
AC
27
HP
135
Speed
35 ft.
Perception
+18
Fort
+16
Ref
+14
Will
+19
Languages common, draconic, sphinx
Senses darkvision
Skills athletics +18, intimidation +18, arcana +17, occultism +17, deception +16, diplomacy +16
Other Speeds fly 40 ft.
Recall Knowledge DC 34 (nature, society)

Attacks

Melee Claw +20 (agile), Damage 2d6+9 slashing

Abilities

Bardic Loreinteraction

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Neshkefru has Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic.

Constant Spellsinteraction
Prescient Pounce

Trigger A creature ends its movement within 30 feet of Neshkefru


Effect Neshkefru moves up to her speed to a location adjacent to the triggering creature and makes a Strike. This movement does not trigger reactions.

Claw Rake◆◆◆

Neshkefru rears back on her hind legs and makes two claw Strikes at the same target, using the same attack bonus as her highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw Strike.

Riddler's Rune

Once per week, Neshkefru can create a magical symbol as the rune trap ritual. She usually shapes it to take the form of a written riddle and sets the password to the answer. A creature that gives the wrong answer or tries to pass without answering must succeed at a DC 26 will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: Synaptic Pulse (5th), Charm (4th), Fear (4th), Phantom Pain (4th), Sleep (4th). The sphinx learns the identity of any creatu

Unleash Visions

Frequency Once per day


Effect Neshkefru howls a torrent of prophecies that overwhelm listeners. All creatures in a 20-foot emanation must attempt a DC 27 will save.


Critical Success The creature is unaffected.

Success The creature takes 1d4 persistent mental damage.

Failure The creature takes 2d4 persistent mental damage and is Dazzled until the persistent damage ends.

Critical Failure The creature takes 3d4 persistent mental damage and is Confused until the persistent damage e