Nether Rift

Level 3Hazard (Complex)
HazardUniqueLargeRemaster
AC
16
HP
44
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+0
Will
+0
Stealth
+5
Recall Knowledge DC 28 (arcana)
Disable DC 18 arcana, DC 18 nature, DC 18 occultism, or DC 18 religion (trained) to seal the rift, three successes total; or Dispel Magic (3rd rank; counteract DC 17)

A chill wind blows from a fissure in the cavern wall.