Nhakazarin

Level 5
Creature· chaoticUniqueMediumLegacy
AC
21
HP
75
Speed
30 ft.
Perception
+10
Fort
+15
Ref
+12
Will
+9
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril, sakvroth
Senses darkvision
Skills intimidation +14, athletics +13, acrobatics +11, occultism +11, stealth +11, religion +10
Other Speeds burrow 5 ft.
Recall Knowledge DC 30 (religion)

Attacks

Melee Jaws +14 (unarmed), Damage 2d8+6 piercing
Melee Claw +14 (agile, unarmed), Damage 2d6+6 slashing
Melee Staff +14 (magical), Damage 1d4+6 bludgeoning

Abilities

Void Healing
Consume Flesh

Requirements Nhakazarin is adjacent to the corpse of a creature that died within the last hour.


Effect Nhakazarin devours a chunk of the corpse and regains 3d6 healing Hit Points.

Nhakazarin can regain Hit Points from any given corpse only once.

Consume Masterpiece

Requirements Nhakazarin is adjacent to the rotting statue of Belcorra in area C34


Effect Nhakazarin devours a chunk of flesh from the statue and regains 3d6 healing Hit Points and is Quickened for 1 round. She can use this extra action only to make a jaws Strike or Cast a Spell.

She can feed from the statue only once each day.

Ghoul Fever

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.