Ninth Army Bodyguard
Level 1Creature· chaoticUncommonMediumLegacy
AC
16
HP
25
Speed
25 ft.
Perception
+8
Fort
+8
Ref
+7
Will
+4
Languages common
Skills athletics +7, intimidation +6, society +2
Recall Knowledge DC 17 (society)
Attacks
Melee Greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee Sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Abilities
Bodyguard's Defense◆◆
The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.
Effect: Bodyguard's Defense
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.
A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.