Ninth Army Burglar

Level 4
Creature· evilUncommonMediumLegacy
AC
21
HP
60
Speed
30 ft.
Perception
+10
Fort
+7
Ref
+12
Will
+10
Languages common
Skills stealth +12, thievery +12, acrobatics +10, athletics +8, deception +7, society +7
Recall Knowledge DC 21 (society)

Attacks

Melee Shortsword +14 (agile, finesse, versatile-s), Damage 1d6+6 piercing
Melee Sap +12 (agile, nonlethal), Damage 1d6+4 bludgeoning
Melee Composite Shortbow +14 (deadly-d10, propulsive, reload 0 ft.), Damage 1d6+4 piercing

Abilities

+1 Circumstance to All Saves vs. Traps
Deny Advantage

The burglar isn't off-guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Dodge

Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see.


Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

Mobility

When the burglar Strides half their speed or less, that movement does not trigger reactions.

Sneak Attack

The burglar deals 1d6 extra precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.