Noble

Level 3
Creature· humanMediumRemaster
AC
18
HP
50
Speed
25 ft.
Perception
+11
Fort
+6
Ref
+10
Will
+11
Languages common
Skills deception +10, diplomacy +10, society +10, intimidation +9
Recall Knowledge DC 18 (society)

Attacks

Melee Rapier +10 (deadly-d8, disarm, finesse), Damage 1d6+6 piercing
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning

Abilities

Lip Readerinteraction

After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar. If they're trying to read lips in an encounter or attempting a difficult feat of lip reading, they are Fascinated and Off-Guard, and might need to succeed at a society check with a DC determined by the GM.

Noble's Ruse

Frequency Once per round


Effect The noble . On a success, the noble Strikes the target.

Sneak Attack

The noble deals an additional 1d6 precision damage to Off-Guard creatures.

Envied by many and detested by some, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Dayto-day life for a noble is usually a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.