Nolly Peltry

Level 11
Creature· chaoticUniqueSmallLegacy
AC
31
HP
185
Speed
25 ft.
Perception
+21
Fort
+18
Ref
+24
Will
+21
Languages common, diabolic, elven, halfling
Skills acrobatics +22, society +22, stealth +22, deception +20, thievery +20, athletics +19, diplomacy +18
Recall Knowledge DC 38 (society)

Attacks

Melee Dagger +22 (agile, finesse, versatile-s), Damage 1d4+8 piercing
Melee Dagger +22 (agile, thrown 10 ft., versatile-s), Damage 1d4+8 piercing
Melee Nolly's Hoe +23 (magical, propulsive, reload 1 ft.), Damage 2d10+7 bludgeoning plus 1d6 spirit

Abilities

Halfling Luck

Frequency once per day

Trigger Nolly fails a skill check or a saving throw.


Effect Nolly rerolls the triggering check, but she must use the new result, even if it's worse.

Inspiring Presence

30 feet. Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against fear effects.

Effect: Inspiring Presence

Designate Bellflower Crop◆◆◆

Nolly designates an ally within 30 feet as a member of her Bellflower crop. Nolly can have up to 10 members in her crop at once; any member added in excess of this number automatically removes a crop member of Nolly's choice. When Nolly or a member of her crop Aids a crop member and rolls a success, they get a critical success to Aid instead.

When a crop member within 60 feet of Nolly fails a saving throw against an effect that would impose the Confused or Paralyzed condition, the crop member

Liberating Trick◆◆

Nolly frees herself or a creature within her reach from the Grabbed condition.

Quick Movements

Nolly doesn't trigger reactions with her movement or with any use of the Thievery skill.

Sneak Attack

Nolly deals an extra 3d6 precision damage to Off-Guard creatures.