Nonsequitaur

Level 3
Creature· beastLargeLegacy
AC
20
HP
40
Speed
40 ft.
Perception
+9
Fort
+8
Ref
+9
Will
+9
Languages common, elven, fey
Skills athletics +11, nature +7, survival +7, diplomacy +6, intimidation +6
Recall Knowledge DC 18 (nature)

Attacks

Melee Hoof +9 (agile), Damage 1d10+4 bludgeoning
Melee Spear +11, Damage 1d4+6 piercing
Melee Spear +9 (thrown 20 ft.), Damage 1d6+4 piercing

Abilities

Centaur out of Nowhereinteraction

Trigger The PCs round a corner, open a chest or door, unmask a villain, or draw back a particularly plush curtain

Requirements The PCs are not thinking about centaurs


Effect A nonsequitaur appears whenever it is least expected. A nonsequitaur comes into being and everyone rolls initiative.

At Least That's Over

Trigger The nonsequitaur is reduced to 0 Hit Points


Effect It isn't, not yet. The nonsequitaur uses MORE! CENTAURS! as a reaction, then dies.

Forget about Me?

Trigger The nonsequitaur leaves the field of view of all of the PCs


Effect The nonsequitaur feels ignored. It uses MORE! CENTAURS! as a reaction.

You Should Have Paid Attention to the Centaur

Trigger A creature ends its turn without attacking, casting spells at, using skills on, or otherwise acknowledging the nonsequitaur


Effect The nonsequitaur dominates all forms of interaction. It uses MORE! CENTAURS! as a reaction.

MORE! CENTAURS!◆◆

The nonsequitaur decides that this could be improved by more centaurs. It causes another nonsequitaur to spontaneously come into being in an unoccupied space within 60 feet.

Before you ask, YES this summoned nonsequitaur can use MORE! CENTAURS! as well, NO this is not a design oversight. I write the blog, them's the breaks.

Trample◆◆◆

Medium or smaller, Hoof, DC 18 reflex