Noppera-Bo Impersonator (Arcane)

Level 6
Creature· aberrationRareMediumRemaster
AC
22
HP
93
Speed
25 ft.
Perception
+14
Fort
+14
Ref
+11
Will
+17
Immunities inhaled, olfactory, visual
Languages common
Skills deception +14, intimidation +14, acrobatics +12, athletics +12
Recall Knowledge DC 27 (occultism)

Attacks

Melee False Weapon +15, Damage 2d8+8 mental
Melee False Weapon +15, Damage 2d4+8 mental

Abilities

Telepathy 30 feetinteraction
No Faceinteraction

The noppera-bo has no sense of vision, but their hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.

Sensitive Hearing

As long as the noppera-bo is Deafened, they're Slowed 1.

False Weapon

A noppera-bo impersonator carries a +1 striking weapon that looks identical to the favored weapon of the character being impersonated. If the PC favors unarmed Strikes, it appears as handwraps. If the impersonated character favors a ranged weapon, then the noppera-bo impersonator has no melee weapon and instead uses the ranged false weapon Strike above; otherwise, the noppera-bo impersonator has no ranged weapon. If the character favors no weapon, then the noppera-bo wields a club as their false

Impersonated Spellcasting

The noppera-bo impersonator gains a suites of innate spells, matching the spellcasting tradition utilized by the PC being impersonated. You can adjust the spells to make a more perfect fit for the impersonation.