Noppera-Bo Impersonator (Martial)
Level 6Attacks
Abilities
The noppera-bo has no sense of vision, but their hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
As long as the noppera-bo is Deafened, they're Slowed 1.
A noppera-bo impersonator carries a +1 striking weapon that looks identical to the favored weapon of the character being impersonated. If the PC favors unarmed Strikes, it appears as handwraps. If the impersonated character favors a ranged weapon, then the noppera-bo impersonator has no melee weapon and instead uses the ranged false weapon Strike above; otherwise, the noppera-bo impersonator has no ranged weapon. If the character favors no weapon, then the noppera-bo wields a club as their false
The noppera-bo impersonator gains one of the following abilities of your choice.
Effect: Impersonated Ability
- •Armored The noppera-bo appears to be heavily armored, and they increase their AC to 24.
- •Reactive Strike
- •Shield Carrier The noppera-bo carries a Sturdy Shield (Minor) (that transforms into a useless prop if it's destroyed, dropped, or upon the noppera-bo's death), and they gain the Shield Block general feat.
- •Weapon Perk The noppera-bo chooses one of these weapon traits to add