Norgorberite Poisoner

Level 11
Creature· evilUncommonMediumLegacy
AC
31
HP
195
Speed
25 ft.
Perception
+22
Fort
+18
Ref
+24
Will
+18
Languages common
Skills acrobatics +24, thievery +24, stealth +22, crafting +18, religion +18, society +18, deception +17
Recall Knowledge DC 30 (society)

Attacks

Melee Dagger +22 (agile, finesse, versatile-s), Damage 1d4+9 piercing
Melee Shortsword +23 (agile, finesse, magical, versatile-s), Damage 2d6+9 piercing
Melee Dagger +22 (agile, finesse, thrown 10 ft., versatile-s), Damage 1d4+9 piercing

Abilities

Deny Advantage

The poisoner isn't off-guard to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.

Nimble Dodge

Trigger The poisoner is targeted with a melee or ranged attack by an attacker it can see


Effect The poisoner gains a +2 circumstance bonus to AC against the triggering attack.

Impromptu Toxin

Cost 1 batch of infused reagents


Effect The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 fortitude save or become Enfeebled 1 or Clumsy 1 (the poisoner's choice) for .

Sneak Attack

The poisoner deals an additional 3d6 precision damage to Off-Guard creatures.

Unbalancing Blow

Creatures the poisoner hits with a critical hit are Off-Guard against their attacks until the end of their next turn.