Nosferatu Overlord
Level 15Attacks
Abilities
30 feet. A creature entering or starting its turn in the aura must attempt a DC 33 fortitude save. On a failure, the creature is Sickened 1 and takes a –2 status penalty to saves made to resist diseases and remove the sickened condition for 1 hour.
Effect: Air of Sickness
The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. In this swarm form, the nosferatu can take an action to deal each enemy in the swarm's space 2d10 piercing damage with a DC 36 reflex save. A creature that fails its save is also exposed to plague of ancients.
Requirements One of the nosferatu's thralls is present and can hear the nosferatu
Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.
The nosferatu can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.
Requirements The nosferatu's last action was a successful fangs Strike
Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an athletics check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and the nosferatu regains 21[healing], gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu but increases the creature's drained cond
- •Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of
Requirements The nosferatu overlord's last action was a successful claw Strike
Effect The nosferatu drags the target of the Strike close and freezes its mind in terror. The target must attempt a DC 33 will save with a moderate DC for the nosferatu's level.
Critical Success The target is unaffected.
Success The target is Immobilized by fear until the end of the nosferatu's next turn.
Failure The target is Restrained and takes a –2 circumstance penalty to its Fortitude DC against t
Saving Throw DC 36 fortitude
Onset 1 day
Stage 1 Drained 1 (1 day)
Stage 2 Drained 2 and Enfeebled 2 (1 day)
Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day)
Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day)
Stage 5 Unconscious (1 day)
Stage 6 death
Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature that died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function