Numerian Radiant Warden

Level 17
Creature· constructUncommonGargantuanLegacy
AC
40
HP
300
Speed
30 ft.
Perception
+30
Fort
+32
Ref
+29
Will
+28
Resistances mental 15, physical 15
Senses darkvision
Skills athletics +33, arcana +32, occultism +32
Other Speeds fly 30 ft.
Recall Knowledge DC 38 (arcana)

Attacks

Melee Hammer +32 (magical, reach 15 ft., shove), Damage 3d12+15 bludgeoning
Melee Radiant Beam +32 (magical, reach 15 ft.), Damage 4d10 force

Abilities

Gatekeeper Aura

60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a DC 38 will save or become Sickened 1 and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.

Numerian Construct

Any encounters with adamantine golems, guthallaths, or radiant wardens in Numeria are with ancient robotic versions of these creatures. In encounters with them, describe them as having more technological aspects. The guthallath's erosion aura could be caused by clouds of deconstructor nanites and its annihilation beams manifest as plasma blasts. The adamantine golem might have tank treads instead of legs and its vent ability might manifest as a spray of dozens of laser beams in a cone. And the r

Orrery

Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.

Radiant Blast◆◆

The radiant warden releases a 50-foot area of bright energy that deals 10d12 force damage (DC 38 reflex save). The radiant warden can't use Radiant Blast for .

Radiant Blow

When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also permanently Blinded.

The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions.

Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose.