Nydazuul
Level 11Attacks
Abilities
The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot area must attempt a DC 30 will save, after which they are temporarily immune to further Confusing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is Stupefied 1 and Confused for 1 minute.
Critical Failure As failure, but the creature can't attempt a flat check to recover fro
Frequency once per day
Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot area. Creatures in the area take 11d6 void damage (DC 30 fortitude save, and the creature is fatigued on a failure). The augnagar becomes Quickened for 1 round on its next turn, and it can use the extra action only to Stride or Strike.
Saving Throw DC 30 fortitude
Stage 1 Drained 1 (1 day)
Stage 2 Drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a DC 30 fortitude save or become Sickened 1 (plus Slowed 1 on a critical failure, for as long as it's sickened).
While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at i
The brutish and gluttonous augnagar live to feast- preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked claws perfect for slicing flesh.