Nydazuul

Level 11
Creature· chaoticUniqueHugeLegacy
AC
31
HP
180
Speed
40 ft.
Perception
+20
Fort
+23
Ref
+21
Will
+20
Immunities controlled, fear-effects
Resistances mental 10, physical 10
Languages chthonian
Senses greater-darkvision, scent 30 ft. (imprecise), truesight 60 ft.
Skills athletics +23, acrobatics +21, intimidation +20
Other Speeds climb 40 ft., fly 40 ft.
Recall Knowledge DC 38 (religion)

Attacks

Melee Bite +23 (chaotic, magical, reach 10 ft., unholy), Damage 2d10+12 piercing plus 2d6 bleed plus 1d6 spirit
Melee Sting +23 (agile, chaotic, finesse, magical, reach 15 ft., unholy), Damage 2d4+12 slashing plus 2d6 bleed plus 1d6 spirit

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Constant Spellsinteraction
Confusing Display◆◆

The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot area must attempt a DC 30 will save, after which they are temporarily immune to further Confusing Displays for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Stupefied 1 for 1 round.

Failure The creature is Stupefied 1 and Confused for 1 minute.

Critical Failure As failure, but the creature can't attempt a flat check to recover fro

Inhale Vitality◆◆

Frequency once per day


Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot area. Creatures in the area take 11d6 void damage (DC 30 fortitude save, and the creature is fatigued on a failure). The augnagar becomes Quickened for 1 round on its next turn, and it can use the extra action only to Stride or Strike.

Rotting Curse

Saving Throw DC 30 fortitude

Stage 1 Drained 1 (1 day)

Stage 2 Drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a DC 30 fortitude save or become Sickened 1 (plus Slowed 1 on a critical failure, for as long as it's sickened).

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at i

The brutish and gluttonous augnagar live to feast- preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked claws perfect for slicing flesh.