Nymolus

Level 10
Creature· aberrationUncommonLargeRemaster
AC
28
HP
190
Speed
15 ft.
Perception
+22
Fort
+20
Ref
+15
Will
+22
Languages aklo, alghollthu, common, sakvroth, thalassic
Senses darkvision
Skills athletics +22, deception +22, occultism +21, society +19, diplomacy +18, intimidation +18, stealth +18
Other Speeds swim 60 ft.
Recall Knowledge DC 29 (occultism)

Attacks

Melee Claw +23 (agile, reach 15 ft., versatile-p), Damage 2d10+10 bludgeoning

Abilities

Inhabit Ugotholinteraction

The nymolus spends 10 minutes with a willing ugothol to become enmeshed with the creature. The nymolus then fully inhabits the ugothol's body. While inhabited, the ugothol retains its mental abilities, but its body is completely controlled by the nymolus. The nymolus and ugothol each have an initiative count as if they were separate creatures. The nymolus can't use any ability that relies on their physical form while inhabiting the ugothol, but the nymolus can still perceive and cast spells norm

Replace Recollectioninteraction

The nymolus can spend 10 minutes to replace any memory with another memory they have access to via a memory crystal.

Extract Memory◆◆◆

Requirements The target creature must be Grabbed, Paralyzed, Restrained, Unconscious, or willing; Efect The nymolus reaches into an adjacent creature's memory and extracts up to 10 minutes of the target's experiences, forming them into a memory crystal within the nymolus's brain. The target creature must attempt a DC 27 will save to avoid losing its memory.


Critical Success The creature is unaffected.

Success The creature loses the target memory.

Failure The creature loses the target m

Stunning Pulse◆◆

The nymolus emits a powerful mental pulse that overwhelms nearby creatures. Creatures in a 10-foot emanation must attempt a DC 27 fortitude save to avoid being stunned. The nymolus can't use Stunning Pulse again for .


Critical Success The creature is unaffected.

Success The creature is Stunned 1.

Failure The creature is Stunned 2.

Critical Failure The creature is Stunned 3.

Grab

Alghollthus share a genetic memory and are theoretically capable of recalling every experience dating back to the existence of the frst alghollthu hundreds of millions of years ago.

Accessing these memories all at once would be lethally taxing to most alghollthus, but nymoluses are different. They revel in tapping into this genetic memory and add to it by stealing memories from others, turning them into memory crystals. A single nymolus can store up to 10 crystals at a time within their brain, replacing more mundane ones as they fll this storage and keeping the rest in collections among their lairs. To collect memories, nymoluses venture further from the seas than some of their siblings by establishing symbiotic links with ugothols. They're able to coordinate with these creatures by reshaping their bodies, then compressing and interweaving their fesh into the ugothols, which allows them to search for rare and intriguing recollections.