Ocean Nomad
Level 6Attacks
Abilities
Any watercraft the ocean nomad pilots gains a +10-foot circumstance bonus to its Speed and reduces the minimum distance it must move to turn by half. An ocean nomad ignores difficult terrain or uneven ground from a ship's motion.
When the ocean nomad rolls a success on an Athletics check to , they get a critical success instead.
The ocean nomad can hold their breath for up to 10 minutes (100 rounds).
Trigger An adjacent creature attempts an Athletics check to Swim
Effect The ocean nomad chooses to either prop the swimmer up or yanks them down into the depths. Increase or decrease the result of the Athletics check by one step. If the ocean nomad chooses to decrease the result, the creature can attempt a DC 24 fortitude save to negate the effect.
Requirements The ocean nomad's last action was a successful melee trident Strike
Effect The ocean nomad wrenches out the barbed tines of their trident, inflicting 1d6 bleed to the target.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.