Ocean Nomad

Level 6
Creature· humanMediumRemaster
AC
24
HP
100
Speed
25 ft.
Perception
+16
Fort
+14
Ref
+17
Will
+11
Languages common, thalassic
Skills athletics +15, survival +13, nature +10
Other Speeds swim 25 ft.
Recall Knowledge DC 22 (society)

Attacks

Melee Trident +17, Damage 1d8+10 piercing
Melee Trident +17 (thrown 20 ft.), Damage 1d8+10 piercing
Melee Fist +16 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning

Abilities

Master Sailorinteraction

Any watercraft the ocean nomad pilots gains a +10-foot circumstance bonus to its Speed and reduces the minimum distance it must move to turn by half. An ocean nomad ignores difficult terrain or uneven ground from a ship's motion.

Practiced Swimmerinteraction

When the ocean nomad rolls a success on an Athletics check to , they get a critical success instead.

Strong Lungsinteraction

The ocean nomad can hold their breath for up to 10 minutes (100 rounds).

Tidal Pressure

Trigger An adjacent creature attempts an Athletics check to Swim


Effect The ocean nomad chooses to either prop the swimmer up or yanks them down into the depths. Increase or decrease the result of the Athletics check by one step. If the ocean nomad chooses to decrease the result, the creature can attempt a DC 24 fortitude save to negate the effect.

Stab and Twist

Requirements The ocean nomad's last action was a successful melee trident Strike


Effect The ocean nomad wrenches out the barbed tines of their trident, inflicting 1d6 bleed to the target.

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.