Ockomlire

Level 13
Creature· aberrationRareMediumRemaster
AC
33
HP
235
Speed
20 ft.
Perception
+23
Fort
+26
Ref
+21
Will
+23
Languages aklo, common, sakvroth
Senses darkvision
Skills athletics +27, occultism +24, survival +23
Other Speeds climb 10 ft.
Recall Knowledge DC 36 (occultism)

Attacks

Melee Jaws +27 (forceful, unarmed), Damage 3d10+14 piercing

Abilities

Emotion Vulnerabilityinteraction

If an ockomlire fails a saving throw against an emotion effect, they loses their resistance to mental damage and gains an equal amount of weakness to mental damage (weakness to mental 15 for the typical ockomlire) until the end of their next turn.

Effect: Emotion Vulnerability

Constant Spellsinteraction
+1 Status to All Saves vs. Emotion
Devour Magic◆◆

The ockomlire attempts to devour a spell effect from a creature they've Grabbed. To successfully do so, they must counteract that effect with an Occultism check. If the spell effect is an emotion effect, the ockomlire gains a +2 circumstance bonus to this check.


Critical Success The spell is countered, the ockomlire gains temporary Hit Points equal to twice the spell's rank for 1 minute, and the grabbed creature becomes Stupefied 2 for 1 minute.

Success As success but Stupefied 1.

Crit

Haze of Despair◆◆

Requirements The ockomlire has temporary hit points gained from Devour Magic


Effects The ockomlire digests the magic and releases mist that stings the eyes and heart alike. The ockomlire loses any temporary Hit Points they have and all non-ockomlire creatures in a 30-foot area take 9d10 mental damage (DC 33 will save).

Improved Grab

With its mottled green-and-tan rubbery flesh, six short legs ending in two-clawed feet, and three circular mouths arrayed equidistantly around a disk-shaped head crowned by multiple bulbous eyes, the bizarre Darklands-dwelling ockomlire's strange appearance blurs the line between aberration and fungus.

Ockomlires eat magic, and their specialized organs process and release that magic in the form of a mist that saps the willpower of those it touches. Originally created by sekmin occultists as a potent weapon against Azlanti wizards, since the serpentfolk empire's collapse thousands of years ago, ockomlires have spread upward through the Darklands. They often lair in sewers or abandoned basements in urban areas, drawn to society's use (and waste) of magical energy.

Ockomlires are quite intelligent but tend to have bland personalities. They're fond of verbalizing their observations and experiences, speaking in unsettling piping voices through three mouths; they have a curious penchant for referring to themselves in the third person. They've little interest in having personal names and tend to refer to those they encounter by ancestry instead of name as well.

Ockomlire Apathy Because they exude feelings of hopelessness and despair as "waste" from their magical feeding, the ockomlire has become a creature of apathetic detachment. While this affords the ockomlire protection from emotion-based effects, those that do affect them tend to hit hard and actually cause mental anguish. There are thrilling legends of ockomlires laid low by a single bard whose gripping performance simply stirred up enough emotions within the normally distant creatures to cause them rip themselves apart from the inside.