Ofalth

Level 10
Creature· aberrationLargeRemaster
AC
31
HP
170
Speed
30 ft.
Perception
+18
Fort
+22
Ref
+17
Will
+18
Immunities disease, poison
Languages common
Senses darkvision
Skills athletics +23, stealth +19
Recall Knowledge DC 27 (occultism)

Attacks

Melee Fist +23 (reach 10 ft., unarmed), Damage 2d12+13 bludgeoning
Melee Offal +19, Damage 2d10+9 bludgeoning

Abilities

Refuse Pileinteraction

When they're not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. Until the next time it takes an action, the ofalth gains a +2 circumstance bonus to AC.

A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.

Filth Wallow

An ofalth gains fast healing 2 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.

Stench

30 feet. DC 28 fortitude


Wretched Weeps

Saving Throw DC 26 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d4 bleed every hour and Enfeebled 1 (1 day);

Stage 3 2d6 bleed every hour and Enfeebled 2 (1 day)

Fully grown ofalths capture victims and slowly eat them alive.


Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.