Ofalth Zombie

Level 7
Creature· aberrationRareLargeLegacy
AC
22
HP
190
Speed
30 ft.
Perception
+15
Fort
+18
Ref
+11
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +20
Recall Knowledge DC 28 (occultism, religion)

Attacks

Melee Fist +18 (reach 10 ft., unarmed), Damage 2d8+11 bludgeoning
Melee Fling Offal +17, Damage 2d6+11 bludgeoning

Abilities

Corpse Wallow

The ofalth zombie gains fast healing 2 as long as it is in the Catacombs or another area with a high concentration of dead.

Rotting Aura

10 feet. The zombie emits an aura of rot and disease that causes wounds to fester and turn sour. Any living creature that starts its turn within 10 feet of the Ofalth Zombie and is not at full Hit Points takes 2d6 untyped damage as its wounds fester.

Creatures that take a critical hit from the Ofalth Zombie also take this damage immediately.


Note: This ability lists a DC 24 in the source, but the glossary ability lacks a save to make.

Slow

The ofalth zombie is permanently Slowed 1 and can't use reactions.

Void Healing
Bury in Offal

The ofalth zombie makes a fling offal Strike and compares the attack roll result to the AC of any foes within the area of a 15-foot area emanating from the ofalth zombie. This counts as two attacks for the ofalth zombie's multiple attack penalty.

The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space.

Wretched Weeps

Saving Throw DC 22 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d8 bleed every hour and Enfeebled 1 (1 day)

Stage 3 2d8 bleed every hour and Enfeebled 2 (1 day)