Okoa

Level 9
Creature· shadowUniqueMediumRemaster
AC
28
HP
120
Speed
25 ft.
Perception
+16
Fort
+18
Ref
+21
Will
+15
Immunities death-effects, disease, paralyzed, poison, sleep
Resistances physical 10
Languages azlanti, common, necril, shadowtongue
Senses greater-darkvision
Skills athletics +21, acrobatics +19, stealth +19, intimidation +17, survival +16, society +13
Other Speeds fly 25 ft.
Recall Knowledge DC 36 (religion)

Attacks

Melee Claw +21 (agile, magical, unarmed), Damage 2d10+10 slashing
Melee Shortbow +19 (deadly-d10, reload 0 ft.), Damage 1d6+4 piercing

Abilities

Fast Healing 10
Coffin Restoration

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Shadow Form

Okoa reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Okoa gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Okoa returns to physical form and is Stunned 1. She loses fast healing while in shadow form but can remain in shad

Strigoi Weaknesses

All strigoi possess the following weaknesses:

  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising
Void Healing
Drink Essence

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes Drained 1 and Stupefied 1, and Okoa regains 13[healing] HP, gaining any excess HP as temporary Hit Poi

Strafing Strike◆◆

Okoa becomes a semi-incorporeal shade, then Strides or Flies up to twice her Speed in a straight line, dealing 8d8 slashing damage to all creatures in that line or adjacent to that line (DC 28 reflex save). She can move through enemies and solid objects during this movement. At the end of this movement, she returns to her fully corporeal form. She can't use Strafing Strike again for .

Vicious Flurry

Okoa makes two claw Strikes at the same target, each using her current multiple attack penalty. If both attacks hit, the target is also dealt 1d8 persistent bleed damage.

Grab