Old Crackjaw

Level 5
Creature· animalUniqueMediumLegacy
AC
23
HP
78
Speed
15 ft.
Perception
+11
Fort
+15
Ref
+9
Will
+13
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +12, stealth +11
Other Speeds swim 25 ft.
Recall Knowledge DC 30 (nature)

Attacks

Melee Jaws +14 (unarmed), Damage 2d8+7 piercing

Abilities

Deep Breathinteraction

Old Crackjaw can hold its breath for 30 minutes.

Clench Jaws

Requirements Old Crackjaw damaged a creature with a jaws Strike in its previous action


Effect Old Crackjaw clenches its jaws down and automatically deals an additional 2d8 bludgeoning damage to the creature it just bit.

Gnawing Bite◆◆

Old Crackjaw makes a jaws Strike against an object. This counts as two attacks when calculating Old Crackjaw's multiple attack penalty. If this Strike hits, Old Crackjaw deals an extra die of weapon damage to the object.

Shell Defense

Old Crackjaw retracts its limbs and head into its shell and ends its turn. This increases its AC to 25, but it can't act except to reemerge, which it can do as a single action.

Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.