Old Man Statue

Level 14
Creature· constructUniqueHugeLegacy
AC
36
HP
160
Speed
30 ft.
Perception
+24
Fort
+28
Ref
+19
Will
+22
Resistances physical 10
Languages tien
Senses darkvision
Skills athletics +28
Recall Knowledge DC 42 (arcana)

Attacks

Melee Fist +28 (magical, reach 10 ft., unarmed), Damage 3d10+14 bludgeoning
Melee Staff +30 (magical, parry, reach 15 ft., trip), Damage 3d8+14 bludgeoning

Abilities

Divine Destruction

When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot area, dealing 14d6 vitality damage. Each creature in the area must attempt a DC 32 will save with the following outcomes.


Critical Success The creature takes half damage.

Success The creature takes full damage.

Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes Enfeebled 1 and Stupefied 1 for 1 day; this is a curse effect that uses the Will

Faith Bound

A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive).

Faithful Weapon

A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a Striking rune while the divine warden wields it; at 12th level, these effects are of a Greater Striking rune, and at 19th level, they're instead of a Major Striking rune.

Instrument of Faith

The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a Heal spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.

Grab