Omox Slime Pool

Level 17
Creature· demonGargantuanRemaster
AC
39
HP
315
Speed
40 ft.
Perception
+29
Fort
+32
Ref
+29
Will
+26
Immunities acid, critical-hits, disease, poison, precision
Weaknesses area-damage 15, splash-damage 15, cold-iron 15, holy 15
Languages chthonian, draconic, empyrean
Senses darkvision
Skills stealth +36, athletics +33, acrobatics +30, religion +28
Other Speeds climb 20 ft., swim 80 ft.
Recall Knowledge DC 36 (occultism, religion)

Abilities

Clean Vulnerabilityinteraction

Omoxes embody filth, and they find the concept of cleanliness abhorrent. An omox slime pool subjected to an effect that cleans them takes 4d6 mental damage. They also take this damage the first time each round a creature damaged by an omox slime pool spends actions cleaning off the resultant filth.

+1 Status to All Saves vs. Magic
Absorb Weapon

Trigger A creature hits the omox slime pool with a melee weapon


Effect The omoxes attempt to the creature. On a critical success, the weapon becomes subsumed within the body of an omox rather than falling to the ground. Retrieving the weapon requires a successful DC 45 Athletics check to .

Troop Defenses

HP 315 (4 segments); Thresholds 210 (3 segments), 105 (2 segments)

Troop Movement
Slime Barrage◆◆

The omoxes hurl balls of heavy slime in a 10-foot burst within 30 feet. All creatures in the area take 4d6 bludgeoning 2d6 acid (DC 35 reflex save). A creature that fails the save is mired in the slime, taking a –10-foot circumstance penalty to its Speeds for 1 minute or until it ; on a critical failure, the creature is also Clumsy 1 for the same duration. When the slime pool is reduced to 2 segments, the area decreases to a 5-foot burst.

Smothering Grasp

Requirements The omox slime pool has a creature Grabbed or Restrained


Effect Omox slime flows onto the creature, completely covering it. The creature must then succeed at a DC 38 fortitude save or it becomes Blinded and must hold its breath or begin suffocating. These effects last as long as the omoxes have the creature grabbed or restrained.

Effect: Remaining Air

Waves of Sludge

1 to 3

Frequency once per round


Effect The omoxes attack all enemies in a 5-foot emanation with slimy tendrils (DC 35 reflex save). A creature that critically fails this saving throw is also Grabbed by the slime pool. The damage depends on the number of actions.

1 (1d6+3)[bludgeoning,1d6 acid|options:area-damage]

2 (3d6+12)[bludgeoning,2d6 acid|options:area-damage]

3 (4d6+14)[bludgeoning,3d6 acid|options:area-damage]

Omoxes are the embodiment of pollution and filth. While they have no true anatomy, they tend to take on mocking humanoid forms—though this distinction is difficult to spot when omoxes gather in large groups as part of an attacking force. Such a group often looks like a single roiling mass of slime with multiple torsos jutting up in a military formation.