Orb Blast Trap

Level 18Hazard (Complex)
HazardUniqueMediumLegacy
AC
42
HP
40
Speed
0 ft.
Perception
+0
Fort
+27
Ref
+33
Will
+0
Stealth
+35
Recall Knowledge DC 48 (arcana)
Disable DC 48 thievery (master) to deactivate the trap entirely before it triggers, DC 45 thievery (expert) to deactivate one of the glimmering orbs after the trap rolls initiative, or Dispel Magic (9th rank; counteract DC 41) to deactivate the trap entirely.

Five globes shoot bolts of force up and down the hall when a second creature reaches its midpoint.