Orc Gamekeeper

Level 4
Creature· humanoidMediumRemaster
AC
20
HP
65
Speed
25 ft.
Perception
+13
Fort
+10
Ref
+12
Will
+9
Languages common, orcish
Senses darkvision
Skills athletics +13, nature +13, stealth +12, survival +11, diplomacy +9
Recall Knowledge DC 19 (society)

Attacks

Melee Bola +14 (nonlethal, ranged-trip, thrown 20 ft.), Damage 1d6+9 bludgeoning
Melee Whip +14 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+9 slashing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+9 bludgeoning

Abilities

Insistent Command

When the gamekeeper rolls a success to , they get a critical success instead; if they roll a critical failure, they get a failure instead.

Play Chicken

Trigger An adjacent enemy misses the gamekeeper with melee attack


Effect The gamekeeper attempts to capture the flailing assailant. They attempt an Athletics check to the attacker.

Animal Tandem◆◆

The orc gamekeeper makes a Strike against a creature adjacent to one of the gamekeeper's animal allies. If it hits, the animal ally deals one die of damage to the target, using the highest damage die among its unarmed attacks.

Gamekeepers live on the outskirts of the hold, usually remaining solitary and tending to animals they've captured. Every part of a trapped animal can be useful for making supplies or trading.


Orcs have a strict moral code encompassing valor and accomplishment, and they cast out those unwilling to follow it. For the last few generations, orcs have been trying to erase the narratives around their culture as being solely focused on war and violence. They invite other races and adventuring parties inside their holds so they may experience the truth of who the orcs are.