Orc Raider

Level 8
Creature· humanoidMediumRemaster
AC
26
HP
165
Speed
25 ft.
Perception
+14
Fort
+18
Ref
+15
Will
+13
Languages common, orcish
Senses darkvision
Skills athletics +21, stealth +16, intimidation +13
Recall Knowledge DC 24 (society)

Attacks

Melee Greatsword +20 (magical, versatile-p), Damage 2d10+11 slashing
Melee Bola +18 (nonlethal, ranged-trip, thrown 20 ft.), Damage 2d8+9 bludgeoning

Abilities

Deny Advantage

An orc raider isn't Off-Guard to flanking, Hidden, or undetected creatures of 8th level or lower, or creatures of 8th level or lower using surprise attack. However, they can still help their allies flank.

Elemental Rage

While raging, an orc raider is cloaked in a vortex of fire, granting their weapons the versatile fire trait and granting them Concealment from ranged attacks. They can't use this concealment to Hide or Sneak.

Ferocity
Destructive Inferno◆◆

While raging, an orc raider can channel their destructive energy into an explosion of flame. Creatures in a 10-foot area around the raider take 9d6 fire damage (DC 23 reflex save). The raider can't use Destructive Inferno again for .

Rage

Requirements You aren't Fatigued or raging.


You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging:

  • You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
  • You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.

Rage lasts for 1 minute, until you fall Un