Orc Spinecracker

Level 7
Creature· humanoidMediumRemaster
AC
23
HP
130
Speed
25 ft.
Perception
+12
Fort
+15
Ref
+12
Will
+10
Languages common, orcish
Senses darkvision
Skills athletics +20, acrobatics +14, deception +14, intimidation +14
Recall Knowledge DC 23 (society)

Attacks

Melee Spiked Gauntlet +20 (agile, free-hand, magical), Damage 2d8+8 piercing
Melee Shortbow +15 (deadly-d10, reload 0 ft.), Damage 2d6+6 piercing

Abilities

Ferocity
Reactive Strike
Brawler Critical Specialization

When the orc spinecracker gets a critical hit with a brawling weapon, the target must succeed at a DC 22 fortitude save or be Slowed 1 until the end of the spinecracker's next turn.

Combat Grab

Requirements The spinecracker has one hand free, and their target is within reach of that hand


Effect Using their prior attack to shift their opponent's guard, the spinecracker makes a melee Strike with one hand. If it hits, they grab the target using their other hand. The creature remains Grabbed until the end of the spinecracker's next turn or until it Escapes, whichever comes first.

Crushing Pin◆◆

Requirements The spinecracker has a creature Grappled


Effect The spinecracker crushes the creature in their grip, dealing (2d6+6)[bludgeoning] damage and giving the target the Restrained condition until the end of the spinecracker's next turn.

Orc spinecrackers are skilled in the art of hand-to-hand combat, forgoing weapons in favor of gauntlets or bare knuckles.


While some orc warriors specialize in a technique of their hold, others synthesize styles from all over into a unified yet versatile technique.

Orc Duels Dueling is a frequent practice among many cultures of Golarion, and orcs are no exception. The lethality of these duels varies based on the duel's impetus—a friendly bout goes to first blood or until a combatant is knocked out, while a fight in response to a vendetta or insult is more likely to the death. Unlike in many dueling traditions, spectators are encouraged to verbally aid combatants, shouting out encouragement to one's preferred fighter and invectives to their opponent.