Oriole
Level 14Attacks
Abilities
At the beginning of each day, the element Oriole resists is randomly determined by rolling 1d6 (1–2 acid, 3–4 electricity, and 5–6 sonic), but this resistance can change during the day as they Alter Resistance.
Frequency once per hour
Trigger Oriole takes acid, electricity, or sonic damage
Effect Oriole's energy resistance changes to match the triggering damage and immediately applies to the damage.
When Oriole casts Animal Vision, Calm, Charm, Repulsion, Unfettered Pack, Vital Beacon, Wave of Despair, or any of their bloodline spells, their movements are so graceful that they distract foes. This either grants Oriole a +1 status bonus to Diplomacy checks for 1 round or imposes a –1 status penalty on one target's Will saves for 1 round.
While Oriole's sorcerous bloodline comes from a mysterious connection to nymphs in their ancestry, their equally mysterious ancestral connection to proteans influences their spell repertoire such that they can cast Illusory Disguise as well. They can heighten illusory disguise freely.
Frequency once per day
Trigger Oriole succeeds at a Performance check to act, dance, or sing
Effect Oriole critically succeeds at the check instead.
Oriole can freely heighten any spell with the polymorph trait.