Ornery Augdunars
Level 1Hazard (Complex)HazardMediumLegacy
AC
16
HP
30
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+8
Will
+5
Stealth
+8
Recall Knowledge DC 15 (nature)
Disable Succeed at four of the following checks in any combination: DC 14 nature (trained) to calm the animals, DC 16 intimidation (untrained) to scare the augdunars away, DC 18 will (trained) to avoid flinching and project confidence, causing the augdunars to veer away. For each success, the hazard takes a cumulative -1 penalty to attack rolls.
Spooked augdunars gallop wildly about the paddock, biting and kicking as they run.