Ort Mob

Level 5
Creature· devilGargantuanRemaster
AC
21
HP
75
Speed
20 ft.
Perception
+9
Fort
+14
Ref
+9
Will
+11
Immunities fire, mental
Resistances physical 5, poison 5
Weaknesses all-damage 5, holy 5, splash-damage 5
Senses greater-darkvision
Skills athletics +14
Recall Knowledge DC 20 (religion)

Abilities

Troop Defenses
Troop Movement
Faceless Horde

An ort mob is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

Grasping Claws

1 to 3

Frequency once per round


Effect The ort mob claws at all enemies in a 5-foot emanation (DC 19 reflex save). The damage depends on the number of actions.

1 (1d6+1)[slashing|options:area-damage] damage

2 (2d6+5)[slashing|options:area-damage] damage

3 (3d6+6)[slashing|options:area-damage] damage

Subservience

An ort mob can be commandeered by any non-ort devil within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following commands, and the ort mob follows it to the best of their ability. The command and its effects end once the commander is out of the mob's sight or when a new command is issued by the same or another devil.

  • Hustle The mob gains a +10-foot circumstance bonus to its Speed until the command ends.
  • Kill The mob moves ad

Pathetic masses of quivering flesh crafted from the souls of the damned, orts are the least of devilkind, making them the perfect cannon fodder for more powerful devils and mortal diabolists alike.