Otari Ilvashti
Level 9Attacks
Abilities
Area D18
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
The Sickened and Unconscious conditions from filth fever don't improve on their own until the disease is cured.
Saving Throw DC 25 fortitude
Stage 1 carrier with no ill effect ()
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 as long as the affected creature remains sickened (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand Strike against a single target within reach of this creature (but not against the creature whose shadow he infests).
On a successful Strike, the target is also Off-Guard until the start of Otari's next turn. Otari then reappears at his starting point.
The creature whose shadow Otari infests is exposed to filth fever.
Otari deals 2d6 extra precision damage to Off-Guard creatures.