Overdrive Imentesh

Level 17
Creature· chaoticRareLargeLegacy
AC
40
HP
315
Speed
25 ft.
Perception
+29
Fort
+31
Ref
+29
Will
+27
Resistances precision 14, protean-anatomy 19
Languages chthonian, empyrean, protean
Senses darkvision
Skills deception +32, performance +32, stealth +32, athletics +30, diplomacy +30, acrobatics +28, thievery +28
Other Speeds fly 25 ft., swim 25 ft.
Recall Knowledge DC 41 (religion)

Attacks

Melee Jaws +33 (magical, reach 10 ft., unarmed), Damage 3d10+16 piercing plus 1d6 spirit
Melee Claw +33 (agile, magical, reach 10 ft., unarmed), Damage 3d6+16 slashing plus 1d6 spirit
Melee Tail +33 (chaotic, magical, reach 15 ft.), Damage 3d10+16 bludgeoning plus 1d6 spirit

Abilities

Entropy Sense (Imprecise) 60 feetinteraction

An overdrive imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the overdrive imentesh the ability to sense creatures within the listed range.

The overdrive imentesh's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Fast Healing 10
Protean Anatomy 19

A overdrive imentesh's vital organs shift and change shape and position constantly.

Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

The overdrive imentesh is immune to polymorph effects unless it is a willing target. If Blinded or

Change Shape

The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but it might change the damage type its Strikes deal.


Constrict

(2d10+16)[bludgeoning] damage, DC 38 fortitude


Inflict Warpwave

An imentesh inflicts a Warpwave on a creature within 100 feet (DC 38 fortitude to resist).

Sneak Attack

An imentesh's Strikes deal an additional 4d6 precision damage to Off-Guard targets.

Warpwave Strike

Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 38 fortitude save or be subject to a Warpwave.

Grab