Overgrown Viper Vine

Level 14
Creature· plantRareLargeLegacy
AC
35
HP
290
Speed
20 ft.
Perception
+24
Fort
+28
Ref
+26
Will
+24
Resistances poison 15
Senses low-light-vision, tremorsense 60 ft. (imprecise)
Skills athletics +29, stealth +26
Recall Knowledge DC 37 (nature)

Attacks

Melee Jaws +29 (reach 10 ft., unarmed), Damage 3d6+13 piercing plus 3d6 poison
Melee Vine +29 (agile, reach 15 ft., unarmed), Damage 3d10+13 bludgeoning

Abilities

Tremorsense (Precise in Area A7, Otherwise Imprecise) 60 feetinteraction
Cold Vulnerability

When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming Slowed 1 for .

Captivating Pollen

The viper vine releases a 60-foot area of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 will save or be captivated.

The viper vine can't use Captivating Pollen for .


Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.

Success The creature is Sickened 1.

Failu

Constrict

(3d8+8)[bludgeoning] damage, DC 35 fortitude


Grasping Roots

Trigger a creature attempts a Move action in area A7

Requirements the overgrown viper vine is in area A7


Effect The viper vine manipulates its roots to cause foliage around the triggering creature to suddenly seem to spring to life. The triggering creature must attempt a DC 35 reflex saving throw.


Critical Success The target is unaffected.

Success The target treats the first square of its movement as difficult terrain.

Failure The target becomes Immobilized by the foliage, ([

Grab

A voracious, flesh-eating carnivore, the viper vine has a single enormous blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. Persistent stories claim the viper vine can lure prey into its clutches by swaying with a hypnotic motion, but this effect is in fact created by this invisible, odorless pollen cloud.

Since a viper vine gains nourishment by consuming creatures rather than through ingesting moisture and soil, it has developed rudimentary locomotion and can drag itself along the ground with its tentacle-like roots. It even has a form of rudimentary sentience, allowing it to not only discern differences in prey and make limited tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking.

The area around viper vine hunting grounds is often strewn with the partially devoured remains of victims. It's not unusual to find the rotting corpses of wild animals, ill-fated adventurers, and even giants in the plant's immediate vicinity, along with a scattering of incidental treasure left behind on the corpses. A viper vine rarely returns to the carcass of a creature it killed earlier, preferring to hunt fresh meat.