Owlbear (BB)

Level 4
Creature· animalLargeLegacy
AC
21
HP
70
Speed
25 ft.
Perception
+13
Fort
+13
Ref
+7
Will
+11
Senses low-light-vision
Skills athletics +14, intimidation +10, acrobatics +7
Recall Knowledge DC 19 (nature)

Attacks

Melee Talon +14 (agile, unarmed), Damage 1d10+6 piercing
Melee Beak +14 (unarmed), Damage 1d12+6 piercing

Abilities

Bloodcurdling Screech

Each creature within 80-foot area who can hear the owlbear's screech must attempt a DC 20 will save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the Frightened 1 condition; on a failure, the creature gains the Frightened 2 condition; on a critical failure, the creature gains the Frightened 3 condition and must spend its next turn running away from the owlbear.

Screeching Advance◆◆

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80-foot area of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

Grab

When the owlbear succeeds at its talon Strike, it can use this action immediately after to automatically give the target the Grabbed condition until the end of its next turn.

The owlbear is a territorial predator with the body of a brown bear but the head-and resultant keen senses-of an owl.