Pagulin

Level 7
Creature· animalUncommonMediumLegacy
AC
24
HP
120
Speed
25 ft.
Perception
+14
Fort
+18
Ref
+15
Will
+12
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +17, stealth +15, survival +15
Other Speeds climb 15 ft.
Recall Knowledge DC 25 (nature)

Attacks

Melee Jaws +18 (reach 10 ft., unarmed), Damage 2d10+9 piercing
Melee Claw +18 (agile, unarmed), Damage 2d6+9 slashing
Melee Tail +16 (reach 15 ft.), Damage 2d8+6 piercing
Melee Spit +16

Abilities

Blinding Spittle

A creature hit by a pagulin's spit must attempt a DC 22 fortitude save.


Critical Success The creature is unaffected.

Success The creature is Dazzled for 1 round. It can use an Interact action to wipe away the spittle and remove the dazzled condition.

Failure As success, except the creature is Blinded for 1 round instead of dazzled.

Critical Failure As failure, but the creature is blinded for 1 minute. The creature needs 2 total Interact actions to wipe away the spittle.

Constrict

(1d10+6)[piercing], DC 25 fortitude


Spike Rend

Requirements The pagulin has a creature impaled on its tail;


Effect The pagulin violently pulls its tail out of the creature, dealing 2d6 persistent bleed damage to the creature.

Tail Impalement

A creature hit by a pagulin's tail becomes impaled on one of the tail's spikes. The creature becomes Grabbed. If the pagulin moves, it brings the grabbed creature along with it. The pagulin doesn't need to use additional actions to keep the creature grabbed; the creature remains grabbed as long as it's impaled. The grabbed creature can attempt to Escape as normal. Large and larger creatures are immune to a pagulin's Tail Impalement.

Grab

Pagulins are massive, multi-legged lizards that stalk the mountain passes of the Five Kings Mountains. These reptiles hunt elk and augdunars by lying in wait behind rock formations or within the openings of caves. Pagulins produce a mildly acidic saliva that they spit at prey to temporarily blind them before moving in for the kill. A pagulin's tail features a deadly thagomizer, four large spikes that it uses to impale prey to prevent their escape. Five Kings citizens know that pagulins are much smarter than they look, with many reports of pagulins intentionally allowing prey to escape, only to follow a creature to its den and feast on its entire family.

Though pagulins are deadly, most in the Five Kings Mountains are indifferent to them. Pagulins tend to rest for days at a time after a hunt, spending time to digest their massive kills. They're particularly territorial, however, and will gladly rouse from a post-meal stupor to defend their lairs. The lizards are also known to attack anything that interrupts a hunt or scares off prey. Many merchant caravans have dealt with an unexpected pagulin attack after riding past a herd of startled deer.