Pakano (Level 12)

Level 12
Creature· animalUniqueHugeLegacy
AC
33
HP
225
Speed
25 ft.
Perception
+22
Fort
+24
Ref
+22
Will
+20
Immunities cold
Weaknesses fire 15
Senses darkvision
Skills athletics +25, intimidation +25, stealth +20
Recall Knowledge DC 40 (nature)

Attacks

Melee Jaws +25 (unarmed), Damage 3d8+10 piercing plus 2d6 cold

Abilities

Death Throes

When a frost worm dies, it explodes in a 100-foot area of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 reflex save).

Human Cunning

Pakano's allies are unaffected by his worm chill aura and Worm Trill, and his Freezing Blood affects random enemies instead of random creatures. His Death Throes, however, still affect all creatures and objects in a 100-foot burst.

Worm Chill

5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 reflex).

Worm Trill

The frost worm emits a hypnotic trill. Each non-frost worm creature within 100 feet must attempt a DC 32 will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.

Success The creature is unaffected and is immune to Worm Trill for 24 hours.

Failure The creature is Fascinated by the frost worm.

Critical Failure As failure, but the fascinated condition doesn'

Breath Weapon◆◆

The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in a 50-foot area (DC 32 reflex save).

It can't use Breath Weapon again for .

Freezing Blood

Trigger The frost worm takes piercing or slashing damage


Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 reflex save).