Paskis Nine-Knives

Level 11
Creature· humanoidUniqueMediumRemaster
AC
31
HP
195
Speed
30 ft.
Perception
+23
Fort
+20
Ref
+25
Will
+19
Languages chthonian, common, jotun, orcish
Senses darkvision
Skills stealth +25, acrobatics +23, thievery +23, deception +22, intimidation +20
Recall Knowledge DC 38 (society)

Attacks

Melee Orc Knuckle Dagger +25 (agile, disarm, magical, orc), Damage 2d6+11 piercing
Melee Dagger +25 (agile, magical, thrown 10 ft., versatile-s), Damage 2d4+11 piercing

Abilities

Dance Between the Blades

Trigger A foe within Paskis's reach critically fails a Strike against her


Effect Paskis can Step; she must end her movement within reach of the triggering foe. Paskis then makes a melee Strike against the triggering creature, treating them as Off-Guard for the attack. This Strike uses the triggering Strike's damage rather than that of Paskis's weapon. If the weapon has the agile or finesse train, Paskis also applies her Sneak Attack to this damage.

Deny Advantage

Paskis isn't Off-Guard to creatures of 11th level or lower that are Hidden, undetected, flanking, or using surprise attack. However, she can help allies flank.

Ferocity
Enfeebling Strike

Trigger Paskis's Strike hits an Off-Guard creature and deals damage


Effect The target is Enfeebled 1 until the end of Paskis's next turn.

Knife Training

Paskis treats all weapons in the knife group as finesse weapons.

Lightning Blades◆◆

Requirements Paskis is wielding two knives and targets an Off-Guard creature


Effect Paskis attempts two knife Strikes against the creature; these attacks increase her multiple attack penalty, but the penalty doesn't increase until after both attacks. This counts as a single melee attack for the purposes of Feinting.

Mark for Death◆◆◆

Requirements Paskis can observe the creature she intends to mark


Effect Paskis designates a single creature as her mark. This lasts until the mark dies or she uses Mark for Death again. She gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to against the mark. In addition, her sneak attacks against her mark deal an additional 2 precision damage.

Poison Weapon

Paskis draws a poison and applies it to a weapon. If her next attack with that weapon before the end of her next turn hits and deals damage, it applies the effects of the poison.

Sneak Attack

Paskis deals an extra 3d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Paskis.