Path Maiden (Spring's Path)

Level 12
Creature· chaoticRareMediumRemaster
AC
31
HP
160
Speed
25 ft.
Perception
+22
Fort
+18
Ref
+22
Will
+24
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages common, empyrean, necril
Senses darkvision
Skills intimidation +24, deception +22, occultism +22, religion +22
Recall Knowledge DC 35 (occultism, religion)

Attacks

Melee Apostate's Shroud +21 (agile, finesse, magical), Damage 3d10+8 mental

Abilities

Telepathy 100 feetinteraction
Limited Flightinteraction

A path maiden has a fly Speed equal to her Speed but can't fly higher than 10 feet above the ground, and if she ends her turn above a nonsolid surface, she vanishes and rematerializes on the last space she occupied over solid ground and becomes Stunned 1.

+1 Status to All Saves vs. Vitality
Imprisoning Grave

30 feet. The soul of a creature that dies within the path maiden's aura is trapped within its corpse until its body spends 1 minute outside the aura. While trapped, the soul can't move on to the afterlife but can still be brought back to life or transformed into an undead creature.

Void Healing
Blasphemous Aura

30 feet. When a creature in the aura uses a spell or ability with the healing trait, it must succeed at a Will save against the path maiden's spell DC – 3. On a failure, the amount of Hit Points restored by the spell or ability is halved. On a critical failure, the vitality energy becomes void energy, harming a living target instead of healing it.

Corrupting Doubt

A creature damaged by the path maiden's hand Strike must succeed at a Will save to avoid becoming Slowed 1 for 1 round (Slowed 2 on a critical failure).

Worshippers in Shenmen who devote their every breath to Pharasma only to defy the goddess with their last sometimes transform, upon death, into path maidens. The garments all path maidens wear are the last vestiges of their former faith, a permanent reminder of their disgrace.

Path Nomads

Path maidens almost always manifest in feminine forms. Those who manifest in masculine forms are instead known as path nomads. These undead have the same abilities but tend to travel more widely; they represent turning one's back on Pharasma's role as a prophet and manipulator of destiny than of her roles over birth and death.