Pathfinder Sentinel
Level 5Attacks
Abilities
A Pathfinder sentinel is tied to the wreck of the Whippoorwill and can't travel more than 120 feet from it.
A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.
When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after . A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Trigger A creature approaches within 10 feet of the poltergeist
Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Requirements The poltergeist must be Invisible
Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.
At the start of its next turn, the poltergeist becomes invisible again.
The poltergeist telekinetically throws numerous small objects, such as rocks and pieces of wreckage, either spreading them out among multiple foes or directing them at one target.
- •When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot area. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
- •When this effect h
When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.