Pesgahi the Poisoner

Level 4
Creature· evilUniqueMediumLegacy
AC
21
HP
60
Speed
30 ft.
Perception
+11
Fort
+10
Ref
+12
Will
+11
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages aklo, common, necril
Senses darkvision
Skills crafting +12, stealth +11, acrobatics +10, medicine +9, athletics +8
Other Speeds burrow 5 ft.
Recall Knowledge DC 29 (religion)

Attacks

Melee Jaws +12 (finesse, unarmed), Damage 2d6+5 piercing
Melee Claw +12 (agile, finesse, unarmed), Damage 1d4+9 slashing
Melee Acid Flask +13 (splash), Damage 1 acid plus 2d6 acid plus 2 acid
Melee Frost Vial +13 (splash), Damage 2d6 cold plus 2 cold

Abilities

Infused Itemsinteraction

Pesgahi carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Antidote (Lesser) (2), Smokestick (Lesser) (2), Acid Flask (Moderate) (6), Frost Vial (Moderate) (4)

Void Healing
Consume Flesh

Requirements Pesgahi is adjacent to the corpse of a creature that died within the last hour.


Effect Pesgahi devours a chunk of the corpse and regains 2d6 healing Hit Points.

He can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 19 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by Pesgahi's attack must succeed at a DC 19 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Quick Bomber

Pesgahi can use Interact to draw a bomb and then Strike with it.

Swift Leap

Pesgahi jumps up to half his Speed. This movement doesn't trigger reactions.