Phalanx Formation
Level 6Abilities
Thresholds 66 (3 segments), 33 (2 segments)
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
The troop's members throw a volley of spears. Each creature in a 10-foot burst within 30 feet of the troop takes (2d6+5)[piercing|options:area-damage] damage with a DC 21 reflex save. When the phalanx formation is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
The phalanx formation raises their shields to protect one another. The formation gains a +2 circumstance bonus to AC and Reflex until the start of their next turn. This bonus increases to +3 against physical ranged attacks.
1 to 3
Frequency once per round
Effect The phalanx formation thrusts their longspears out in all directions, striking all unfortunate enough to be near them. Each enemy in a 10-foot emanation must attempt a DC 21 reflex save.
The damage depends on the number of actions.
1 (1d8+2)[piercing|options:area-damage] damage
2 (2d8+5)[piercing|options:area-damage] damage
3 (3d8+5)[piercing|options:area-damage] damage
A proper phalanx formation requires the simultaneous use of spear and shield in order to attack enemies near and far while defending each other. Impressive amounts of teamwork are not only beneficial but essential to the survival of the troop
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.