Phalanx of Phalanges

Level 1
Creature· constructUncommonLargeLegacy
AC
15
HP
16
Speed
20 ft.
Perception
+5
Fort
+9
Ref
+8
Will
+5
Immunities precision
Resistances cold 3, electricity 3, fire 3, piercing 3, slashing 3
Weaknesses area-damage 3, splash-damage 3
Senses darkvision
Skills acrobatics +8
Recall Knowledge DC 17 (arcana)

Abilities

Predetermined Pathinteraction

A phalanx of phalanges knows a single path on even ground no longer than 100 feet, as determined by its creator. The phalanx of phalanges makes no actions other than moving along this path or making Countless Digits attacks against creatures in its way. If impeded on this path or if it takes damage, the phalanx of phalanges is unbound from its path and is permanently berserk, attacking nearby creatures to the best of its ability.

Countless Digits

Each other creature in the phalanx of phalanges' space takes 1d6 piercing damage ((1d6+2)[piercing] damage if the swarm is berserk) (DC 17 reflex). On a critical failure, the target is thoroughly pinned by the phalanges, becoming Immobilized until it or until any creature uses 2 Interact actions to scrape away the bones pinning them down.

Made up of hundreds of finger and toe bones, a phalanx of phalanges clatters along the ground in an eerily uniform manner.


Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.