Phantom Jailer

Level 3Hazard
HazardMediumLegacy
AC
10
HP
10
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+10
Recall Knowledge DC 18 (occultism)
Disable DC 18 athletics to seize the manacles from the spirit, DC 19 intimidation (trained) to order the spirit to stand down, or DC 20 occultism to exorcise the spirit

A spirit appears and arrests the creature by clamping manacles around their wrists.