Phase Archdragon

Level 22
Creature· arcaneRareGargantuanRemaster
AC
47
HP
300
Speed
70 ft.
Perception
+38
Fort
+33
Ref
+38
Will
+37
Immunities immobilized, paralyzed, sleep
Languages common, draconic
Senses darkvision, scent 60 ft. (imprecise)
Skills arcana +42, acrobatics +41, diplomacy +40, occultism +40, athletics +38, nature +37, religion +37
Other Speeds fly 210 ft.
Recall Knowledge DC 49 (arcana)

Attacks

Melee Jaws +40 (magical, reach 15 ft.), Damage 4d12+17 piercing
Melee Claw +40 (agile, magical, reach 10 ft.), Damage 4d8+17 slashing
Melee Tail +38 (magical, reach 10 ft.), Damage 4d10+17 bludgeoning

Abilities

+2 Status to All Saves vs. Arcane
Redirect

Trigger A creature within 100 feet casts a teleportation spell or uses a teleportation effect to appear within 100 feet


Effect The dragon determines the destination of the spell or effect. It must be within 100 feet of the dragon and in the spell's range, on the ground, and in a space with no hazards.

Shoo!

Trigger An enemy within 15 feet damages the dragon


Effect The dragon teleports the creature up to 45 feet away. The destination must be on the ground and in a space with no hazards.

Unerring Location

The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 10th, counteract modifier ). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.

Blinking Barrage◆◆◆

The dragon channels all their teleportation prowess into a remarkable series of blows. The dragon teleports up to 70 feet to a space adjacent to a creature and makes a claw Strike against that creature. The dragon can do this any number of times, teleporting to a different creature each time. Each attack counts toward their multiple attack penalty, but the penalty does not increase until all attacks have been made. The dragon cannot take actions with the teleportation trait again until the end o

Dislocating Breath◆◆

The dragon exhales a swirl of energy that pulls creatures apart, dealing 21d6 force damage in a 60-foot cone (DC 45 reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 60 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for .

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Dislocating Breath or regain an expended teleportation spell.

Phase Jump

Frequency once per round


Effect The dragon teleports up to 120 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.

Portal Strike◆◆

The dragon momentarily opens a small portal and makes a claw Strike against a creature within 120 feet. The target is Off-Guard to the Strike.

No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation. They frequently establish multiple lairs in far-flung places they repeatedly visit. Beyond the typical wealth found in lairs, phase dragons tend to keep items of sentimental value from their travels, such as a particularly rare flower from the region or a piece by a local artist.